Friday, April 6, 2012

Unboxing: Xbox 360 Limited Edition Star Wars Kinect.

The expected time for the fans of Star Wars has arrived. If you do not have an Xbox 360 or yours is already very old, this is the best time to do one. Without any doubt, I can tell that this is the coolest model Xbox 360 I've had the pleasure of seeing.


Whether you already saved and are ready to buy as if they are still undecided, here we leave you with the video of the Unboxing. Judge for yourself.




Erratum: Yes you can get a white Kinect, as it comes packaged with a limited edition white version also Xbox 360, but is difficult to achieve. We regret the imprecision and appreciate the kind comments we noted the error.

Friday, March 30, 2012

First Anniversary of Nintendo 3DS

Nintendo is obsessed with 3D. This obsession has been commercial failures like the Virtual Boy and the current hits like 3DS. From the Famicom 3D System, which employed a rudimentary system of liquid crystal to provide the feeling of depth in Famicom Grand Prix II: 3D Hot Rally (the first 3D game in the history of Nintendo), to the screen using a barrier system parallax to produce the effect in 3DS, Nintendo has come a long way of experimentation. Today, the successor of one of the most successful consoles of all time, Nintendo DS (and all its variants), a year after being released in our continent. Therefore, we dedicate this brief text to a console that looks to be historical.






If we analyze it from a purely commercial 3D has caused a few headaches in Nintendo. Falling prices triggered an alarm in 3DS many "analysts" who predicted the end of the age of laptops and the beginning of the reign of smartphones. But today, with about 15 million systems worldwide distributed, no one preaches to Nintendo or a dismal failure in the handheld market.


The first time I saw the 3DS memory that had been invited to Atomix special Pokémon Live. Pilotwings Resort and Super Street Fighter IV: 3D Edition were the two captive release. Later, back at Atomix, I bought my own 3DS Ocarina of Time. The drought suffered by the system software in the coming months undermined the trust of many buyers and Nintendo, due to this and other factors, he knew he would not achieve the sales goals figuratively. Then we heard about the price cut and the ambassador program. I'm not angry, was finally able to play several classic notebook I could not enjoy at the time. Nintendo made a good decision: the notebook sales skyrocketed enough to make over with the heavyweights who left at year end. Mario Kart Super Mario 3D 7 and Land cleared all doubts about the future of 3DS.




Today we are one year of its release. This week goes on sale one of the first titles were announced for the handheld system. Kid Icarus: Uprising has all the pedigree of Sakurai (Kirby and Smash Bros). No wonder: is the return of a franchise that had been missing for over twenty years. The 3DS has survived from a high introductory price until a wave of bad press, rumors, malicious software and drought.


Nintendo needed a solid base to launch its next home console. The aggressive decisions for the company history, were responses to avoid a crisis that could affect their welfare, especially for the vulnerability involving U Wii launch later this year. They succeeded: the 3DS broke the sales record of its big brother, the DS, before their first birthday and in several markets around the world is sold at a healthy pace.


The 3DS is the result of Nintendo's long history as kings of portable entertainment. Throughout its history the company has successfully passed many crises and, in one form or another, has remained in the game. For today can hold a 3DS in their hands, they had many things happen: the Game & Watch, that strange combination of hardware that was both the software, the Game Boy, which practically had a life of more than a decade , the Game Boy Advance, Virtual Boy failure and Gumpei Yokoi, the hit DS, which seemed crazy when it was announced, among a host of other variables.




When they hold a 3DS think about the decades of history that have materialized in this small appliance. Talking about the magic of a product is almost always a ploy of marketing, but who has enjoyed the detailed 3D worlds of Mario Land lying in bed in the darkness of his room can not deny that, close and save the unit to go to sleep, suddenly there is less magic in the air.


Happy first year, 3DS. We want to see you meet many.

Friday, March 23, 2012

iPad 3 in México City

Since yesterday morning began to see some people formed outside the MacStore Polanco in Mexico City, an amount that was increasing as night fell. Around midnight a little over sixty people were the lucky first buyers of the new iPad.


According to reports, from nine in the morning of March 22 began to form some people, with Javier Mendoza, a student of Information Management, the first to arrive. Of course he lost a day of school all day to be outside the MacStore formed, at the corner of Masarik.


Something that caught the attention of the media is that it was not much enthusiasm for Apple fans, for remembering our coverage of last year were about 250 people attended the event, in comparison, this year was not even a quarter of that amount.


Regardless of the amount of people attending, Apple fans were excited at the edge of 0:00 pm on March 23 when they were allowed to enter to buy the new iPhone with its powerful Retina display, the main new feature of the third generation of the iPhone.


Javier Mendoza was indeed the first to enter the store located in the Polanco neighborhood and hurriedly picked up a box with the tablet to be the first store in New iPad facturársele. The buyer said he sold his original iPad did little to supplement the money to the tablet, though, as we all did not know the exact price. Acquired the basic version: With WiFi and 16GB of 7,599.00 pesos.


Twitter could also read comments that thought Apple enthusiasts will soon acquire the Apple tablet




As the night progressed the other members of the row, which began more than twelve hours before, entered the store and took the box to appreciate almost immediately formed in line of the box. It stopped being there to read carefully the description of the packaging of the new iPad.


About an hour and a half after opening the store was over the line of shoppers and the store was practically empty.


Despite no 4G network in Mexico and that the device has overheating problems, the new iPhone will be successful in sales. It is recalled that State together sold over three million units in its first three days on sale.


The third iPhone is now available throughout Mexico in all MacStore, iShop and department stores. Also, is already on sale in 24 other countries.

Friday, March 16, 2012

Diablo III



The wait is over for fans of the Diablo series from Blizzard, the company today issued a press release detailing the game Diablo III will be available for purchase in both physical and digital formats, the next May 15 and PC Mac, and can be pre-ordered from now on the official site of the game





The third part of the Diablo series will cost $ 60 and will also feature a special edition in physical format that includes:


Special collector packaging.
The complete set.
A BD / DVD with behind the making
A CD with the soundtrack.
An art book.
Complete copies of Diablo II and its expansion.
  ficial of the game.

Monday, March 12, 2012

iPad 3

The new iPad is coming!


Here I left some pics of the newest tablet of Apple, here some features of the new in this amazing iPad. Enjoy !!!

http://movies.apple.com/media/us/ipad/2012/80ba527a-1a34-4f70-aae8-14f87ab76eea/apple-ipad-index-us-20120306_1120x610.mp4

Monday, February 13, 2012

Presentation of PSVITA in México City

Here I have some photos to compile browsing the internet, this fun and anticipated event which stood on 9 February. I hope they enjoy it












Friday, February 3, 2012

JBL OnBeat Xtreme

Taking on a widening field of Apple AirPlay-branded speaker docks and systems, the JBL OnBeat Xtreme is a Bluetooth-streaming contender that, at $499.95 (direct), is just as expensive as the top AirPlay competitors. It's not technically an "AirPlay" system—you won't find those words on the box—but it uses Bluetooth instead of Wi-Fi to utilize the same AirPlay button on Apple iOS devices like the iPad and iPhone. The OnBeat Xtreme sounds better than just about all of its AirPlay competition, delivering powerful bass and crisp highs—even at very high volumes—and it suffers from none of the stream-interruption issues that plague the Audyssey Audio Dock Air ($399.99, 3.5 stars) and the Klipsch Gallery G-17 Air ($549.99, 3.5 stars). JBL's On Air Wireless ($349.95, 2.5 stars) was a clunker, but the company more than redeems itself with the OnBeat Xtreme, which earns our Editors' Choice for high-end wireless speaker docks.


Design
The OnBeat Xtreme is constructed of slick black plastic and metallic highlights. Its wavy design won't be for everyone—it looks like a missing piece of a Klingon ship console—but, at the very least, the design houses some excellent-sounding drivers and a very useful docking arm. (Ironically, many of the AirPlay "docks" out currently lack an actual physical dock). Measuring roughly 9 by 17.5 by 9.6 inches (HWD), the hefty 8.9-pound OnBeat Xtreme features a docking arm for the iPad, iPods, and iPhone that shifts between vertical and horizontal viewing modes, making it a mini-theater for movie watching—a mini theater with some seriously powerful audio.


The OnBeat Xtreme uses two 30-watt woofers and two 15-watt tweeters for a combined 90 watts of power. The front panel hides a microphone along with those speakers, so you can use the system as a speakerphone, via Bluetooth, to answer incoming calls. A small strip of controls on the right end of the unit houses buttons for Power, Volume, Pairing, and Telephone—which is what you press to answer an incoming call when you hear your phone alert through the speakers. The back panel has a 3.5mm Aux input, a Video out (another thoughtful inclusion, which allows you to use the speakers while sending the video on your phone, say, to your television), a USB port (to sync docked iOS devices to an iTunes library on a computer), and the power adapter connection.


The included remote is a bit larger than a typical boombox remote, and the buttons are nicer, as well—rubber instead of the standard membrane buttons found on cheap remotes. It allows you full menu navigation of your music menus, as well as the ability to change audio sources or EQ settings. That brings us to one shortcoming of the system—there is no "off" setting for the EQ. There are five modes: Music (the default setting, which sounds good, but there should still be a Flat or Off mode), Movies, Chat, Internet Radio, and Game. Obviously, JBL believes each is optimized for the specific purposes listed, but you'd probably be just fine leaving things set to the default EQ mode.


There's also a free app you can download for the OnBeat Extreme that manages your music library, and offers a clean design that displays album art. But it's pretty pointless when iTunes and the music menus on the iPad and iPhone are already top notch.


Performance
The OnBeat Xtreme certainly earns the second half of its moniker—this thing gets loud. Not only that, but it sounds great doing it, with clear definition through the frequency range. Despite having some particularly powerful bass response that could easily get muddy, it never does. Highs are crisp and clear and the low-end is deep, powerful, but always articulate. It's hard to believe that it sounds this good streaming via Bluetooth, but there's little to complain about here. Two songs we use to see if systems will distort on deep bass at very high volumes, Thom Yorke's "Cymbal Rush" and The Knife's "Silent Shout," showed zero distortion, even at maximum volume. Although there are some Bluetooth artifacts—very minor—that resemble a slight crackling distortion at times, this is only really noticeable at very high volumes, and even then, it's not blatant. Obviously, these artifacts disappear when listening to docked devices, and you're left with the system's excellent performance.


John Adams' modern classical piece, "The Chairman Dances" sounds full and vibrant, with crisp, clear highs that highlight woodblock percussion and deep lows that add some subtle body to the lower register strings and large drum hits.


Rock music sounds powerful on the OnBeat Xtreme—Radiohead's "Staircase" has a punchy bass line that sounds intense without overwhelming the rest of the heavily compressed mix. The opening guitar riff of "Rocks Off," sounds beautifully bright, and when the bass rolls in, it is far more reserved than the bass in the Radiohead mix, showing that the OnBeat Xtreme can handle mixes both bass-heavy and more natural-sounding without failing to do either justice.


Because of its powerful sound (wireless or not), ease of use, and extra functionality, from acting as a Bluetooth speakerphone to being the audio system for iPod videos you send to your TV, the OnBeat Xtreme is a giant leap ahead of most its competition. It's a wonder that JBL can produce two systems so completely far apart in audio performance and usability. Avoid the JBL On Air Wireless, and spend the extra cash on the JBL OnBeat Xtreme, which is better than most of the AirPlay docks we've tested and easily wins our Editors' Choice unseating the AirPlay-enabled Bowers & Wilkins Zeppelin Air ($499.95, 4 stars).


Bluetooth
It may dock the iPad, but you are more likely to find yourself using the OnBeat xtreme wirelessly, streaming audio via Bluetooth.



Friday, January 20, 2012

Marvel VS. Capcom 3 for PSVITA

Great fighters and two different universes: everything fits into a notebook. That's Ultimate Marvel vs. Capcom 3 for the PS Vita. With a very attractive list as part of the launch games for Sony's new portable, Capcom will be there with one of his most iconic games and fights favorite for many in the last decade. Following the review of the game.








Get ready for the fight of your life!
I do not know about you, but whenever we have a new console is impossible not to be excited, regardless of the company that is behind it. Hundreds of hours of fun and games at our fingertips and we can take with us everywhere seems argument enough. In fact, Ultimate Marvel vs. Capcom 3 is a prime example.


Being the most recent version of this release which came out in November last year, the list of players totals more than 45 characters. Great stars of both worlds come together for the fight of his life in order to save the universe. You might say they are almost all the favorites, although there will always be one that is not unhappy and ask to see this particular superhero or character that could one day get to play (perhaps as DLC, Capcom is an expert on this).






This is a version that we saw last year, which gives us about the game modes are the same as before, only now on a laptop and a fantastic magic. And is that the game looks beautiful: it's pixel perfect. However, I can not say the same of the menus have a slight edge closes, as we call them. As for the story and journey, well, the point is to save the Earth from Galactus with your dream tertiary players. In my case, I always choose to Spider Man, Wolverine and Dante, but sometimes a change of Deadpool.


Being the most recent version of this release which came out in November last year, the list of players totals more than 45 characters. Great stars of both worlds come together for the fight of his life in order to save the universe. You might say they are almost all the favorites, although there will always be one that is not unhappy and ask to see this particular superhero or character that could one day get to play (perhaps as DLC, Capcom is an expert on this).


This is a version that we saw last year, which gives us about the game modes are the same as before, only now on a laptop and a fantastic magic. And is that the game looks beautiful: it's pixel perfect. However, I can not say the same of the menus have a slight edge closes, as we call them. As for the story and journey, well, the point is to save the Earth from Galactus with your dream tertiary players. In my case, I always choose to Spider Man, Wolverine and Dante, but sometimes a change of Deadpool.


Touch my screen!
The PS Vita is a system that was designed to harness and exploit the advantages of the touch screen that includes the menu when you turn on the console, navigate the options and applications and, of course, play. In this case, being a fighting game, the touch function is used more as a simple addition tools and beyond to be helpful. It's like a form of gambling to difficulties not so high and, especially, to learn and show off this feature, but it is not the best thing when you play online or try to save the world in the highest difficulty. However, it appreciates the efforts of Capcom. I'm sure many will find this fascinating, while others forget it completely.



Friday, January 13, 2012

Playstation Vita

The first thing you notice when you open the box PlayStation Vita is the size of the notebook, it is possible to put an iPhone on Vita and this will only reach to cover it. Compared to the PSP, Vita is when you hold it longer in front. Although the thickness of the device at first glance seem greater, is the same as that of his predecessor. The effect is due to its curvature, a detail that makes it comfortable to hold. If you want to get an idea of how you feel, think of the first model of PSP but more comfortable.


After playing around with the PSP and then Vita, I felt my hands were holding something more like a home console control than a notebook. That is, we're used to straight angles. Both PSP Nintendo as we had presented the same rectangular devices. The 3DS is a good example: it is small and has 90 degree angles everywhere. The PSP, despite its sides rounded, has a more angular design. The PlayStation Vita fills the hand. Do not feel you are holding something smaller, the play will be an experience more akin to that of the control of a notebook. In addition, the weight is surprisingly light for its size. Despite being considerably larger than a 3DS (235 grams), is more or less the same weight (260 grams).


The finishes are top quality equipment. I noticed no structural or assembly imperfections. Each piece fits neatly in place. At the top you will find some buttons with metallic finish on and off the Vita as well as to control the volume. The device has a metal-colored plastic contour that will remind the PSP, except that Vita is more elegant (as Pidgeotto). Both the touchpad back as the front is very pleasant to touch. Give the same feeling that the L and R (and later speak of them). Overall, the PlayStation Vita is light, but the quality of its assembly and finishing is of a premium product. The low weight is all that remains a bit of impact to the image, but it makes sense that Sony sought a lightweight portable to avoid fatigue after hours of hold.


the screen
This is the aspect that caught my attention. It's beautiful. They are 5 inch AMOLED capacitive touch (in contrast to the 3DS display, which is resistive) absolutely stunning. After several hours with Uncharted: Golden Abyss charts I noticed some inconsistencies inherent in a regular graphic optimization. Come on, is a first generation title. Surely games in the future we will achieve fully exploit the potential of Vita.


All Vita upper cover is one piece that connects the screen beautifully with the rest of the device. No one at the top edge of the device, except for the buttons and stereo speakers. Vita design seems designed to accentuate your screen. Unfortunately, as there is on the PlayStation Store Vita in our region, we were unable to test PSP games and digital downloads Uncharted: Golden Abyss (remember that the titles will be available in both physical and digital).


It's nice to press the buttons on the index fingers. The circular surface of L and R is more friendly to the touch than the little square buttons on the previous console. One detail I did not notice until I play a PSP is that the buttons circle, square, triangle and cross are smaller in the Vita. It is not something to panic, but it is more comfortable pushing buttons larger. I imagine a title that asks you to hold down one of these buttons can be painful. Something similar happens with Mario Kart 7 in the 3DS: after a while to accelerate with A or Y buttons start to hurt your finger. In a quick comparison, 3DS buttons are slightly larger than the PlayStation Vita. The cross (now it is a cross) is also smaller directional, but it is quite comfortable. In fact, I think it is better placed than the 3DS. With Vita no such problem: you can press any button in comfort important to Select and Start or Home. The latter, almost forgot to mention-You can set to turn in different colors depending on what happens to the PS Vita. Function as charge indicator, battery low, that they received a message or have notifications in the message center. A good alternative to traditional light bulbs and colors of the Nintendo consoles.


I liked the analog sticks until I started playing. While I think that the 3DS is more comfortable, it's nice to have two that allow you to move the camera. It's like playing with a mini-lever of a normal control adapted from the 3DS rather glides across a surface. In Vita, instead of sliding, move the lever as if it were a PS3 control, but by this feature there is less room to move the fingers, resulting in less precision in some cases, because the movements should be very subtle. In the 3DS this problem does not exist, because there is a greater range of movement, allowing for more natural movement with the thumb. Despite all this, I enjoyed Uncharted: Golden Abyss without major complications (except to point). I recommend adjusting the sensitivity in the options of title and lower a bit. After a few minutes, forget the control and begin to enjoy any title.



Friday, January 6, 2012

The most played games in 2011 for xbox 360

Microsoft today revealed the list of games that most people played last year. Come to see the full story.

First we have the games in physical form:

1. Call of Duty: Black Ops
2. Call of Duty: Modern Warfare 3
3. Modern Warfare 2
4. Halo: Reach
5. Battlefield 3
6. Skyrim
7. Gears of War 3
8. FIFA 12
9. FIFA Soccer 11
10. Madden NFL 12
11. GTA IV
12. NBA 2K11
13. Battlefield: Bad Company 2
14. Call of Duty 4
15. Battlefield 3 Beta
16. Halo 3
17. Gears of War 2
18. Forza Motorsport 4
19. Red Dead Redemption
20. Call of Duty: World at War

Then there is the downloadable games:

1. Pinball FX2
2. Full House Poker
3. Castle Crashers
4. Fruit Ninja Kinect
5. from Dust
6. Trials HD
7. Magic: The Gathering - Duels of the Planeswalkers 2012
8. Dead Rising 2: Case West
9. Torchlight
10. Toy Soldiers: Cold War
11. Plants vs. zombies
12. Portal: Still Alive
13. Bastion
14. limbo
15. Game Room
16. Dead Rising 2: Case Zero
17. Peggle
18. Dungeons & Dragons Daggerdale
19. Battlefield 1943
20. Beyond Good & Evil HD

Finally Indie games:

1. Chapter 1 FortressCraft
2. Total Miner: Forge
3. The Impossible Game
4. Avatar Paintball
5. Toy Stunt Bike
6. CastleMiner Z
7. I MAED A W1TH GAM3 Z0MB1ES! 1
8. Avatar Legends
9. CastleMiner
10. Miner Dig Deep
11. Laser Wars Avatar
12. Bird Assassin
13. Voice Changer 360
14. nuclear Wasteland
15. Avatar Karting
16. Zombie Estate
17. Avatar Drop
18. Baby Maker Extreme 2
19. College Lacrosse 2011
20. The $ 1 Zombie Game

What do you think of these lists? What were the most played titles you in 2011?

Friday, December 23, 2011

The year in Review: Apple

Apple had its share of much-hyped product releases and headline-grabbing controversies in 2011, but late on Oct. 5, the gadgets and drama were overshadowed by the passing of Cupertino's enigmatic co-founder. Steve Jobs was gone.
The news hit early in the evening on the East Coast, one day after Apple had unveiled its new iPhone 4S. Jobs had battled cancer for years, taking several leaves of absence and even undergoing a liver transplant, but by August 2011, the time had come to say goodbye. Jobs resigned from his post as Apple CEO, handing the reigns over to Tim Cook, and two months later, he passed away surrounded by family.
Upon hearing the news of his death, fans flocked to Apple Stores around the world to pay their respects, and Apple later held a star-studded memorial service at its Cupertino headquarters. His life was chronicled in a Walter Isaacson biography, published about three weeks after his death, but for more, see PCMag's look back at Jobs's life and career.


But Jobs likely would not have wanted his death to overshadow all that his company had accomplished in 2011, though he probably would've been OK with it eclipsing some of the gaffes, like location tracking, iPhone battery drains, and contentious patent battles. Let's take a look back at the good, the bad, and ugly to come out of Cupertino in the last year.
The Products
Apple fans spent much of the year waiting for a product that never arrived—the iPhone 5. We got a new iPhone, but it failed to include a totally revamped form factor, larger screen, 4G, or any of the other far-fetched, rumored features that made the rounds in 2011.
Instead, the iPhone 4S arrived looking exactly the same as the iPhone 4 on the outside, but with Siri, a souped-up camera, and dual-core processor inside. Any disappointment over the lack of an iPhone 5-branded device did not hurt sales, though. Apple sold at least 4 million devices in the first few days it was available. The smartphone was also added to two new U.S. carriers—Sprint and C Spire.
Earlier in the year, however, Jobs was still well enough to take the stage and unveil the iPad 2—a thinner, faster version of its predecessor with front- and rear-facing cameras. It went on sale in March, prompting long lines at area Apple Stores. By July, Apple revealed that it sold 9.25 million iPads during the quarter, a 183 percent increase from the year before.
Rivals like RIM and HP have struggled to compete with the iPad. The closest competitor appears to be the Amazon Kindle Fire, but the 7-inch, $199 tablet has really emerged as a low-cost alternative to the iPad rather than a potential iPad killer. Apple execs quipped recently that the Fire might help iPad sales; people will purchase the Fire, realize they want something more powerful, and trade up.
With the new devices, meanwhile, came a revamped operating system: iOS 5. It took a page from other OSes, like Android's notification center and BlackBerry Messenger with iMessage. There was also the launch of iCloud and iTunes Match for on-the-go access to files and music. The company's Mac and iPod lines also got an overhaul, while the next iteration of Mac OS X, Lion, finally hit the desktop.









Friday, December 9, 2011

7 Apple Stores to Visit Before You Die

Covent Garden Store
Apple opened a location in London's Covent Garden in August 2010. The fifth London store is quite a superlative. Aside from being the biggest Apple store, it is also the most expensive to date, ifoAppleStore noted. It's housed in a three-level space in a restored 1870s-era building with exposed brick detail. Although it's been restored, the store retains most of its original features, like a glass staircase and stone culled from a Wales quarry.






New York's Grand Central Terminal
One of Apple's newest retail outlets, the 23,0000-square-foot store is housed within New York City's Grand Central Terminal. It opened its doors on Dec. 9, 2011 and is one of the largest Apple stores in the world. Be sure to check out PCMag's extensive slideshow of the store, which features photos snapped during a pre-opening press preview.






New York's Fifth Ave Store
Visitors to New York City often want to walk along Fifth Avenue to take in the impressive window displays in stores like Bloomingdale's and Tiffany's. Just across the street from the famed Plaza Hotel sits a 32-foot glass cube fitted with an illuminated Apple logo that appears to be floating inside of it. Opened in 2006, this spot sees more traffic than any of other three Big Apple Mac shops combined. This mecca for Apple fanboys is open 24 hours a day, too.






Ginza Store
The Apple Store in the Ginza district of Tokyo was the first location to open outside of the U.S. ifoAppleStore calls this flagship location a “showcase store for Apple.". The building was constructed in 1965 and has with a stainless steel façade, adorned with a pair of Apple icons. With a signature glass display window on the outside and products begging to be tested on wooden tables on the inside, it looks similar to many U.S. locations However, this four-story store features two continuously-running elevators, an 84-seat auditorium, and a 27-foot-long Genius Bar. It's also the tallest of the Apple stores. Don't speak Japanese? No problem. Ten different languages are spoken at this store.




This store served another purpose recently. After a devastating 8.9-magnitude earthquake hit Japan in early March, Apple kept this Tokyo store open, allowing access the store's public Wi-Fi, watch online news, and contact friends and family via social-networking sites and check their e-mail. Apple also reportedly allowed stranded employees to sleep at the store.






Shanghai Store
Apple's first Shanghai store is positioned right next to a slightly larger monument: the 1,535-foot-tall Oriental Pearl Tower, China's second largest building. Opened, July 10 of last year, this spot is characterized by a 40-foot-high glass cylinder surrounded by a shallow glass moat. Similar to New York's Fifth Avenue Store, shoppers must descend a spiral staircase to get to the 5,000-square foot store.


It's one of four stores in China. The first, in the Sanlitun District of Beijing, was opened in 2008, just before the summer Olympics kicked off. Apple is said to be emphasizing retail locations in China and hopes to have 25 total in the country by 2012. The four China locations have been widely reported as some of the busiest of in Apple's fleet.




Paris Store
Apple's first Paris store is stunning. Located in the Carrousel du Louvre, a shopping center in the bowels of the famous museum, it is marked by a huge, inverted glass triangle that allows sunlight to pour into the store. Shoppers are greeted by a 30-foot glass window sandwiched between two entrances. The architects maintained much of the original integrity of the building, and left the original stone walls unchanged, allowing the store to fit in with the overall design of the space.






Sydney Store
Apple's opened its first Southern Hemisphere store in Sydney, Australia location in June 2008, just before the release of the iPhone 3G. An all-glass store front complete with a suspended Apple logo reveals the guts of the store, a three-level 4,400-square foot space on the corner of George and King streets in Sydney's central business district. Although this was the first store in Australia, Apple now has 10 stores down under.



Friday, December 2, 2011

Mega Man 25th Anniversary





Globally, 2012 will be a special year for countless gamers. What event will take place? On December 17, 1987 was published in Japan's first title of one of the longest running series in the industry and introduced one of the most beloved by those who have ever moved a control. We're talking about Mega Man ​​and turns 25 next year. We know that there are still 13 months to reach this anniversary, but expectations could not be higher. This year was the 25th anniversary of Zelda and we saw the work that was Nintendo. So we ask: in 2012, what game (s) can fans expect from the Blue Bomber to celebrate?




I, as a fan to the bone of Mega Man, in early 2011 could not be happier, as they were two titles in production all eagerly awaited. However, in March Mega Man Universe is canceled and a few months after Mega Man Legends 3 would suffer the same fate. And, today, the future of blue titanium hero may seem very bleak. Capcom has given no indication of a new project or because of loss of a redición-release-version-of-director-HD-Turbo-Ultimate Mega Man


In other anniversaries Capcom really delighted us with a variety of titles for all the Mega Man series of games does not matter if were regular, good or bad, were years in which we could still enjoy the games of Mega Man ​​But in the last five years, except MM MM 9 and 10, this series has fallen into a spiral that ends in a bottomless pit, just like those found in games.






As Asher said recently: "There are more mega manes than you can imagine" (or something), and that either the classic series or a subsequent series (X, Zero, ZX, Legends, Network or Starforce) nobody can deny the relevance of Mega Man ​​in this industry.


For those who have their sights set on December 2012, and time running out and it is disturbing that Capcom is still not announce anything. Is this the worst anniversary of Mega Man? How early will receive a signal coming we happy? We only have to wait, just as it says the end of Mega Man ​​X: "But Only Time Will Tell, When and why".






To you, what game (s) would like to surprise that Capcom published in the 25 th anniversary of Mega Man?


To me, I'd love to revive the project of Mega Man Mania, which was to be a compilation of the five Mega Man games that were released on the Game Boy. Obviously, it would be great to have a title in the Mega Man X series, but considering the anticipated time that Mega Man 9, I doubt that a new set of MM X is in production.


Also, what was the first Mega Man ​​played and how important was your series?

Friday, November 25, 2011

Android 4.O

Google's new version of Android 4.0 (Ice Cream Sandwich), brings enough new features that it's worth making sure your phone will get an update if you're buying a new one for the holidays.
Some manufacturers have been more open than others when it comes to planning their ICS upgrades. Of course, if you get the Samsung Galaxy Nexus whenever it comes out on Verizon Wireless, you'll get ICS first—although as our full review shows, it will lack Facebook integration and Mass Storage support, which other phones may have.
HTC has announced that several of its high-end smartphones will get ICS upgrades in 2012, and that's sure to include HTC's Sense overlay, with its better social-networking integration and improved lock screen. No carrier is left out: You can choose from the HTC Vivid (AT&T), HTC Sensation and Amaze 4G (T-Mobile), HTC Rezound (Verizon Wireless), and the HTC EVO 3D and EVO Design 4G (Sprint).
Sony Ericsson has committed to ICS for many of its phones, but most of them aren't available from U.S. carriers. The only one we've seen in carrier stores has been the Xperia Play gaming phone, available in both Verizon and AT&T models.
Motorola says the Droid RAZR and Droid Bionic, both for Verizon Wireless, will get ICS updates. No word on the rest of the company's phone product line.
Samsung has been less forthcoming, confirming Ice Cream Sandwich only for the unlocked Galaxy S II, and with no particular date. AT&T's model is the closest to the international unit, though, so it's the most likely U.S. Galaxy S II to receive the update.
If you're a killer geek, of course, you'll probably be able to push ICS onto almost any phone you can get your hands on. Hackers have already adapted ICS for the Samsung Nexus S, which may be your best no-contract budget buy for the new OS; it's available in T-Mobile ($99.99 at Wirefly), AT&T, and Sprint ($99.99 at Sprint) flavors.
We're sure to hear more about Ice Cream Sandwich upgrades now that the OS has been open-sourced. But if you want to assure yourself of a smooth upgrade, it's best to go with one of the phones that you know will be getting the new software.






AT&T
HTC Vivid


The HTC Vivid is a powerful Android phone with a beautiful screen and fast 4G LTE data on AT&T's brand new network.
Sony Ericsson Xperia Play


The Sony Ericsson Xperia Play 4G is an excellent phone for gaming, and a solid phone in its own right; just make sure it has games you want to play.
Sprint
HTC EVO Design 4G


The HTC EVO Design 4G is a comfortable world phone that offers solid performance and 4G speeds at a good price.
Samsung Nexus S 4G


We found the Nexus S 4G's call quality and reception to be sorely lacking, but you can't deny that it's been the darling of the "pure Google" geek crowd, and it's the first phone to get new hacks.
T-Mobile
HTC Sensation 4G


The HTC Sensation offers a great balance of dual-core power with the elegance of HTC's Sense UI extensions to Android.
HTC Amaze 4G


The HTC Amaze 4G has a big beautiful screen, a great camera, and fast HSPA+ 42 speeds, making it a top choice for Android smartphones on T-Mobile.
Verizon Wireless
Motorola Droid RAZR


The Motorola Droid RAZR is stunningly thin for a 4G LTE smartphone, made from cutting-edge materials to deliver a slim body without sacrificing power.
HTC Rezound


The HTC Rezound is an amazing Internet and multimedia machine that fits into your pocket, but it's a bulky piece of kit
Unlocked
Samsung Galaxy S II


One of the finest Android smartphones available today, the unlocked Samsung Galaxy S II delivers in almost every way. Thing is, it's so expensive, it almost prices itself out of the market.

Friday, November 18, 2011

Barnes & Noble Nook Tablet

The reader's tablet is back. The new Nook Tablet delivers the best color e-reading experience available, especially for magazines and for childrens' books. It's a better e-reader than the Amazon Kindle Fire ($199, 4 stars), our Editors' Choice for small tablets. But the Nook doesn't quite match the Fire on music, video or apps, and the Nook Color ($199, 4 stars) offers the same great e-reading experience for less money. Make no mistake, the Nook is a very good small tablet, but the Fire delivers a better all-around tablet experience, and the Nook Color offers better value as a color e-reader.


Physical Design and User Interface
Feeling a little more 'book-like' than the Amazon Kindle Fire, the Nook Tablet is significantly taller and slightly wider at 8.1 by 5.9 by 0.5 inches (HWD) thanks to its much bigger bezel, but it's lighter at 14.1 ounces compared with Amazon's 14.6. There's a standard 3.5-mm headphone jack, and a curious little loop in the bottom left corner, which serves as both a handle and a way to conceal the reader's MicroSD card slot, just like on the Nook Color. In fact the Nook Tablet and the Nook Color are almost identical save for the a slightly lighter-color metallic finish. The Tablet has physical Power button and volume controls on the side panels as well as a single, "N"-shaped home button at the bottom of the 7-inch, 1024-by-600 touch screen.








Friday, November 11, 2011

Unboxing Special Edition Zelda Skyward Sword!!!!!!

Do you feel that magic and unique atmosphere in the air? This is because a new Zelda is coming out soon. Missing a few days for this new game is in the hands of all and as you know, Skyward Sword will be a special edition which includes a golden color control. Here at Atomix did not want to miss the opportunity to unbox this issue and show its contents. Remember that the game comes out next November 20. Watch the video below



Friday, November 4, 2011

Motorola Atrix 2

Motorola is doubling down on its docking smartphone. The original Atrix 4G was a fun, if somewhat buggy cell phone that converted into a laptop. A major firmware update resolved many of the bugs. Now Motorola is back for more with the Atrix 2 ($99.99), an incremental but welcome refresh—and one that finally delivers on its original 4G promise. The Atrix 2 is still an idea that's ahead of its time, but if you're the geeky type, you can have plenty of fun with it.


Design, 4G Connectivity, and Call Quality
Like the original model, the Atrix 2 is a big slab measuring 5.0 by 2.6 by 0.4 inches (HWD) and weighing 5.2 ounces. It's also somewhat shinier than before. The newly textured, soft touch back panel and smoked chrome accented sides look sharp. The slightly larger, 4.3-inch screen is a beauty, with 960-by-540-pixel resolution and deep, vibrant colors. Any Android phone with a screen of this size is pretty easy to type on, even in portrait mode, and the Atrix 2 is no exception. The infamous PenTile display is gone; consequently, fonts appeared sharp and crisp this time around.


The Atrix 2 is a quad-band EDGE (850/900/1800/1900 MHz) and tri-band HSPA+ 21 (850/1900/2100 MHz) device with 802.11b/g/n Wi-Fi. We dinged the original Atrix "4G" for its HSPA+ 14.4 connection, which amounted to roughly 3G real-world performance; this time around, the 4G support is real, and the phone virtually screams it with a stylized 4G icon next to the signal strength bar. But I live in a rural part of Massachusetts, so I only saw average speeds of 2 to 2.5Mbps down and 1Mbps up (with three bars of "4G" signal). That's roughly HSPA 7.2, not HSPA+ 21, but it's because of AT&T's network, not the phone. The Atrix 2 also works as a 4G mobile hotspot for up to five devices with the appropriate data plan.


Voice quality was stellar, with a warm, full tone in the earpiece, and clear transmissions through the microphone. Even high-end smartphones sometimes give up voice quality in order to pack in so many other features, but not this one. Reception was solid.


Calls also sounded clear through an Aliph Jawbone Era Bluetooth headset ($129, 4 stars). But voice dialing was a total fail; Motorola and AT&T replaced the stock app with their own, which either missed what I said entirely, or heard half of the digits incorrectly. The speakerphone was clear and undistorted, if a little tinny, and went just loud enough for outdoor use. Battery life was very impressive at 10 hours and 43 minutes of talk time; credit the oversize 1785mAh battery.


OS, Hardware, and Docks
Android purists will be miffed, since Motorola once again MOTOFIED its Android 2.3 (Gingerbread) build. You get five home screen panels that you can customize or swipe between. This time around, the icons get another refresh, the menus swipe left to right instead of scrolling vertically, and you can now change the four quick launch icons at the bottom. It's all pretty attractive, especially the dial screen, although much of it appears to be change for the sake of change—at the expense of timely OS updates later. The 1GHz dual-core processor looks similar to the original model's on paper, but it's actually a TI OMAP4430 chip; the Atrix 4G had an Nvidia Tegra 2 CPU. It benchmarks slightly faster, with a roughly 10 to 15 percent improvement across the board, including frame rates.







Friday, October 28, 2011

Sunday, October 23, 2011

Thursday, October 20, 2011

Nintendo Conference!!!!





It seems that Nintendo did not have enough with his presentation at TGS, and so decided to another event, only this time it will be only online throught a stream.


What ads? Some of the titles you will see at the end of the year, including "Mario Kart 3D" and  ddetails of the new firmware, plus future installments that can reach America. The event is at 8:00 pm Friday 21th october in Japan, at 6:00 am local time in Mexico. So you have an excuse to wake up early.