Friday, January 20, 2012

Marvel VS. Capcom 3 for PSVITA

Great fighters and two different universes: everything fits into a notebook. That's Ultimate Marvel vs. Capcom 3 for the PS Vita. With a very attractive list as part of the launch games for Sony's new portable, Capcom will be there with one of his most iconic games and fights favorite for many in the last decade. Following the review of the game.








Get ready for the fight of your life!
I do not know about you, but whenever we have a new console is impossible not to be excited, regardless of the company that is behind it. Hundreds of hours of fun and games at our fingertips and we can take with us everywhere seems argument enough. In fact, Ultimate Marvel vs. Capcom 3 is a prime example.


Being the most recent version of this release which came out in November last year, the list of players totals more than 45 characters. Great stars of both worlds come together for the fight of his life in order to save the universe. You might say they are almost all the favorites, although there will always be one that is not unhappy and ask to see this particular superhero or character that could one day get to play (perhaps as DLC, Capcom is an expert on this).






This is a version that we saw last year, which gives us about the game modes are the same as before, only now on a laptop and a fantastic magic. And is that the game looks beautiful: it's pixel perfect. However, I can not say the same of the menus have a slight edge closes, as we call them. As for the story and journey, well, the point is to save the Earth from Galactus with your dream tertiary players. In my case, I always choose to Spider Man, Wolverine and Dante, but sometimes a change of Deadpool.


Being the most recent version of this release which came out in November last year, the list of players totals more than 45 characters. Great stars of both worlds come together for the fight of his life in order to save the universe. You might say they are almost all the favorites, although there will always be one that is not unhappy and ask to see this particular superhero or character that could one day get to play (perhaps as DLC, Capcom is an expert on this).


This is a version that we saw last year, which gives us about the game modes are the same as before, only now on a laptop and a fantastic magic. And is that the game looks beautiful: it's pixel perfect. However, I can not say the same of the menus have a slight edge closes, as we call them. As for the story and journey, well, the point is to save the Earth from Galactus with your dream tertiary players. In my case, I always choose to Spider Man, Wolverine and Dante, but sometimes a change of Deadpool.


Touch my screen!
The PS Vita is a system that was designed to harness and exploit the advantages of the touch screen that includes the menu when you turn on the console, navigate the options and applications and, of course, play. In this case, being a fighting game, the touch function is used more as a simple addition tools and beyond to be helpful. It's like a form of gambling to difficulties not so high and, especially, to learn and show off this feature, but it is not the best thing when you play online or try to save the world in the highest difficulty. However, it appreciates the efforts of Capcom. I'm sure many will find this fascinating, while others forget it completely.



Friday, January 13, 2012

Playstation Vita

The first thing you notice when you open the box PlayStation Vita is the size of the notebook, it is possible to put an iPhone on Vita and this will only reach to cover it. Compared to the PSP, Vita is when you hold it longer in front. Although the thickness of the device at first glance seem greater, is the same as that of his predecessor. The effect is due to its curvature, a detail that makes it comfortable to hold. If you want to get an idea of how you feel, think of the first model of PSP but more comfortable.


After playing around with the PSP and then Vita, I felt my hands were holding something more like a home console control than a notebook. That is, we're used to straight angles. Both PSP Nintendo as we had presented the same rectangular devices. The 3DS is a good example: it is small and has 90 degree angles everywhere. The PSP, despite its sides rounded, has a more angular design. The PlayStation Vita fills the hand. Do not feel you are holding something smaller, the play will be an experience more akin to that of the control of a notebook. In addition, the weight is surprisingly light for its size. Despite being considerably larger than a 3DS (235 grams), is more or less the same weight (260 grams).


The finishes are top quality equipment. I noticed no structural or assembly imperfections. Each piece fits neatly in place. At the top you will find some buttons with metallic finish on and off the Vita as well as to control the volume. The device has a metal-colored plastic contour that will remind the PSP, except that Vita is more elegant (as Pidgeotto). Both the touchpad back as the front is very pleasant to touch. Give the same feeling that the L and R (and later speak of them). Overall, the PlayStation Vita is light, but the quality of its assembly and finishing is of a premium product. The low weight is all that remains a bit of impact to the image, but it makes sense that Sony sought a lightweight portable to avoid fatigue after hours of hold.


the screen
This is the aspect that caught my attention. It's beautiful. They are 5 inch AMOLED capacitive touch (in contrast to the 3DS display, which is resistive) absolutely stunning. After several hours with Uncharted: Golden Abyss charts I noticed some inconsistencies inherent in a regular graphic optimization. Come on, is a first generation title. Surely games in the future we will achieve fully exploit the potential of Vita.


All Vita upper cover is one piece that connects the screen beautifully with the rest of the device. No one at the top edge of the device, except for the buttons and stereo speakers. Vita design seems designed to accentuate your screen. Unfortunately, as there is on the PlayStation Store Vita in our region, we were unable to test PSP games and digital downloads Uncharted: Golden Abyss (remember that the titles will be available in both physical and digital).


It's nice to press the buttons on the index fingers. The circular surface of L and R is more friendly to the touch than the little square buttons on the previous console. One detail I did not notice until I play a PSP is that the buttons circle, square, triangle and cross are smaller in the Vita. It is not something to panic, but it is more comfortable pushing buttons larger. I imagine a title that asks you to hold down one of these buttons can be painful. Something similar happens with Mario Kart 7 in the 3DS: after a while to accelerate with A or Y buttons start to hurt your finger. In a quick comparison, 3DS buttons are slightly larger than the PlayStation Vita. The cross (now it is a cross) is also smaller directional, but it is quite comfortable. In fact, I think it is better placed than the 3DS. With Vita no such problem: you can press any button in comfort important to Select and Start or Home. The latter, almost forgot to mention-You can set to turn in different colors depending on what happens to the PS Vita. Function as charge indicator, battery low, that they received a message or have notifications in the message center. A good alternative to traditional light bulbs and colors of the Nintendo consoles.


I liked the analog sticks until I started playing. While I think that the 3DS is more comfortable, it's nice to have two that allow you to move the camera. It's like playing with a mini-lever of a normal control adapted from the 3DS rather glides across a surface. In Vita, instead of sliding, move the lever as if it were a PS3 control, but by this feature there is less room to move the fingers, resulting in less precision in some cases, because the movements should be very subtle. In the 3DS this problem does not exist, because there is a greater range of movement, allowing for more natural movement with the thumb. Despite all this, I enjoyed Uncharted: Golden Abyss without major complications (except to point). I recommend adjusting the sensitivity in the options of title and lower a bit. After a few minutes, forget the control and begin to enjoy any title.



Friday, January 6, 2012

The most played games in 2011 for xbox 360

Microsoft today revealed the list of games that most people played last year. Come to see the full story.

First we have the games in physical form:

1. Call of Duty: Black Ops
2. Call of Duty: Modern Warfare 3
3. Modern Warfare 2
4. Halo: Reach
5. Battlefield 3
6. Skyrim
7. Gears of War 3
8. FIFA 12
9. FIFA Soccer 11
10. Madden NFL 12
11. GTA IV
12. NBA 2K11
13. Battlefield: Bad Company 2
14. Call of Duty 4
15. Battlefield 3 Beta
16. Halo 3
17. Gears of War 2
18. Forza Motorsport 4
19. Red Dead Redemption
20. Call of Duty: World at War

Then there is the downloadable games:

1. Pinball FX2
2. Full House Poker
3. Castle Crashers
4. Fruit Ninja Kinect
5. from Dust
6. Trials HD
7. Magic: The Gathering - Duels of the Planeswalkers 2012
8. Dead Rising 2: Case West
9. Torchlight
10. Toy Soldiers: Cold War
11. Plants vs. zombies
12. Portal: Still Alive
13. Bastion
14. limbo
15. Game Room
16. Dead Rising 2: Case Zero
17. Peggle
18. Dungeons & Dragons Daggerdale
19. Battlefield 1943
20. Beyond Good & Evil HD

Finally Indie games:

1. Chapter 1 FortressCraft
2. Total Miner: Forge
3. The Impossible Game
4. Avatar Paintball
5. Toy Stunt Bike
6. CastleMiner Z
7. I MAED A W1TH GAM3 Z0MB1ES! 1
8. Avatar Legends
9. CastleMiner
10. Miner Dig Deep
11. Laser Wars Avatar
12. Bird Assassin
13. Voice Changer 360
14. nuclear Wasteland
15. Avatar Karting
16. Zombie Estate
17. Avatar Drop
18. Baby Maker Extreme 2
19. College Lacrosse 2011
20. The $ 1 Zombie Game

What do you think of these lists? What were the most played titles you in 2011?